It makes each track look like a miniature Disney roller coaster in terms of care, details, and sheer visual spectacle while still making it easy to track your character and other players on the screen.
Kirby Air Riders
Bandai Namco Studios, Sora Ltd.
2
The Thai certainly know how to animate cute brown tomboys, I'll give them that much. I think the other stuff was well animated.
Dispatch
AdHoc Studio
3
Ebisugaoka is a ruined, abandoned shithole town in the middle of nowhere. It's perfect!
Silent Hill f
NeoBards Enterntainment
4
Like clockwork, Team Cherry at least has always had all their gears running in sync with their art team.
Hollow Knight: Silksong
Team Cherry
5
It's quite the accomplishment the environments look lush and alive, considering everything is technically made of voxels.
Donkey Kong Bananza
Nintendo EPD, 1-Up Studio, tri-Crescendo
6
It's colorful, shiny and bloomy. Exactly how a ninja should look.
Shinobi: Art of Vengeance
Lizardcube
7
The French have style if nothing else
Clair Obscur: Expedition 33
Sandfall Interactive
8
Leave it to a kinophile to make it look absolutely cinematic on a small processing budget.
Death Stranding 2: On the Beach
Kojima Productions, Guerrilla Games
9
Yonic architecture really gave the environment a much needed boost.
Metroid Prime 4: Beyond
Retro Studios, Next Level Games, Virtuos
10
Yet another stepping stone on Supergiant's constant art evolution. Maybe not as massive of a jump as their previous standalone titles, but still distinct and decidedly well crafted.