A return to form, with several returning mechanics and removing some of the focus on the hyper-mobility. Battlefield back to the way the original liked to play.
Battlefield 6
Battlefield Studios
2
The non-euclidian interior design would even make Mark Danielewski blush.
Blue Prince
Dogubomb
3
Metal Gear Rising slashed so Ninja Gaiden 4 could split it into bloody bits
Ninja Gaiden 4
Team Ninja, PlatinumGames
4
Woah, more than one button gameplay!
Kirby Air Riders
Bandai Namco Studios, Sora Ltd.
5
As it is written, all games that start out as dodge simulators become parry simulators.
Doom: The Dark Ages
id Software
6
You can shoot, you can hide, you can talk, you can extract. What else do you need?
ARC Raiders
Embark Studios
7
Less dash spamming, more positioning and spells, plus a more in-depth skill system.
Hades II
Supergiant Games
8
Me monkey, me like breaking stuff with several different forms, interactive enviroments and free form exploration, me also like banana, ook ook.
Donkey Kong Bananza
Nintendo EPD, 1-up Studio, tri-Crescendo
9
Let's face it, we're all only here for the boss fights, and Hornet might feel a bit fickle, but all of them were perfectly designed to test your skill.
Hollow Knight: Silksong
Team Cherry
10
Feels like someone just put all the mechanics and gimmicks they liked from every JRPG they enjoyed and fit them all together in a mostly perfect blend.
Clair Obscur: Expedition 33
Sandfall Interactive
11
Nothing says quality like the ability to look down and see yourself.
Beyond Citadel
doekuramori
12
They copied everything great from all other kart racers, did it better, and canonically had Knuckles trash talk Steve from Minecraft.